I appreciate that most people who post on Polycount are more interested in modelling and texturing, but I figured this was as good a place to post this. I made a tutorial for motion capture clean-up for games... [ame=" https://www.youtube.com/watch?v=XxHi7_pXN-k"]Motionbuilder Mocap Clean-Up for Games - YouTube[/ame] Some…
Hey Headless, I just wanted to say thank you very much for taking the time to do this. It is not easy to get good info on mocap workflows, since most tutorials just show the basics etc. and I'm really interested in learning more about the various processes. So again, thank you for that. :)
Thanks for sharing this :thumbup: I haven't had the need to mess with motion capture data, but it's always helpful to know the workflow behind how it's done in motionbuilder... if there's ever a need for it. (This is probably a long shot, but if anyone still has the 2010 motionbuilder PLE 30day trial, plz let me know.…
Actually, I have a couple of questions, if that's okay. 1) So, towards the end of your video, where you position constraint the reference object to the pelvis, you skip over a pretty large amount of constraints. (53:30 in your video) You said that they are a bunch of constraints that help the setup character deform more…
Watched this earlier and although I'm not an animator, I still found it insightful :) Definitely going to share this with my friends who are animators :P
Thank you for the video. Do you have any advice for serious hobbyists who want to build their own motion capture studio at home? Recommendations for affordable equipment would be especially valued. Thanks.