Hey Polycount! So I finally mustered the stones to post my first item on the Dota 2 workshop. It was an awesome learning experience actually going through all the different hoops that you need to go through to get your item imported. Before this project, all of my models have been diffuse-only and pretty simple. I would…
So I'm not sure what that means. It is currently just a model in blender with a material that has spec turned all the way down with the diffuse texture applied to it. Would you mind explaining?
So I started in on modeling and texturing a pair of axes for beastmaster. I wanted to incorporate some sort of branch situation, as it seemed more consistent with his lore that his weapons would be very rough-hewn and rugged. This is a render from blender with diffuse only. I made it in at 224 tris per axe, which is the…
Thanks so much for the feedback! I totally agree that the blade has some inconsistency in the light source. I do have a question though; is there a best practice for defining the direction of a light source on your diffuse map for an item that moves around a lot like a weapon? What I mean is, the direction of the light…