Well I did another pass on the texture last night. I think I fixed the lighting issue, and I threw down some more change in hue. I think I could push the hue even further, but I really think the whole texture feels much more alive. Thanks again for the feedback. Also, that thread is exactly what I was looking for thanks!…
Yup! Although I'm not 100% sure if this is the correct way, but I look at the general position the weapon is held ingame and then base my values on a frontal top down light. As for hues when I started painting textured I found this thread via the polycount wiki which was quite helpful. My advice would be to not be shy and…