Hey thanks for taking the time to share this. This is a stupid question, but could you explain the process of implementing this script? I have very minimal knowledge of scripting (though I'm trying to learn) and I must be doing something all together wrong. Do I need to change something unique in the script? My process…
Put the editor script inside a folder called Editor somewhere in your assets folder, call it ScreenshotEditor.js. Put the second bit of code into a file called Screenshot.js and apply it as a component to something. You should see it appear with buttons and fields.
I'm trying to take some high res screenshots of a level in unity using Application.Capturescreenshot, but I'm having trouble with it. I can't seem to get it to work. I've tried creating the script and attaching it to an empty game object, I've tried attaching it to the camera. Does anyone have experience with this or can…