anthony vaccaro (autocon) is a portfolio that springs to mind: http://wireframeworlds.com/index.html and most of the images in my portfolio are screenshots from a game engine http://dankeating.wordpress.com/
Also the majority of what I see on portfolios is udk and cryengine 3. Pretty much only see tool bag used for character portfolios or for showing individual props, not whole envirments.
Marmoset uses the same lighting tech as other engines, even if it's not a "real" game engine, it will give results similar to other engine people might not have access to for portfolio projects.
Also it's pretty easy to find art made in UDK, Cryengine and Unity, look at all the games made in it, there is plenty :) Here is a great portfolio with scenes presented in cryengine among other engines. http://www.helderpinto.com/
Yes it has a game engine render so it is good for presentation but I have been looking for portfolios with finished assets in game, so I can see how they are presented. I can't find any apart from what sprunghunt posted.
The two scenes I got in my portfolio is done in udk, but for a single asset as passerby said, I would not take the time to do the setup in udk, unity or cryengine since marmoset toolbag fills that gap so perfectly. In the end it's all the same technology so it does not really matter.
Thanks EarthQuake I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples. For example single assets I will use marmoset & dDo but I also want to show them inside the…
For christ sake come on guys, I just asked for examples of portfolios that have in game presentations. Marmoset & dDo are fine (I own both) and each to his own but it's not what I was looking for. The whole reasoning behind the question is simple: This is what I can do with UDK, Cryengine or Unity That is all I wanted to…