I wrote a script that transfer UVs using the Projection modifier, but it not works when there are overlapped UVs, and not works in max2014, because the projectAll() command is broken(or something simillar). By the way, this script have to works properly with objects with the same verts count, but different verts order.…
It transfer UVs from Hi-res to Low-res mesh and vise versa. As I said, when there are no overlapping UV faces on the source model, the script works. How good or bad are the transfered UVs, the people with more experiance than me have to say. You can send me sample scene, I can send you the result. :)
Sadly not. Shame it wasn't hosted on scriptspot. Maybe Ericchadwik or renderhjs ? This from renderhjs "But there is trick- someone wrote this maxscript: http://www.scriptspot.com/3ds-max/mapthief that projects verts from 1 mesh to another (trying to find match/ pair of verts with the same world positions) and then try to…