Sadly not. Shame it wasn't hosted on scriptspot.
Maybe Ericchadwik or renderhjs ?
This from renderhjs
"But there is trick- someone wrote this maxscript: http://www.scriptspot.com/3ds-max/mapthief
that projects verts from 1 mesh to another (trying to find match/ pair of verts with the same world positions) and then try to apply it to the UVmap - so basically what you describe as copy UV's from one mesh to another "
So atleast you have the algo.
This would be useful yeah, i had the case with 2 same topology objects but different vertex order at work this week (coworker fail ah). Tried with the projection mapping and with morphix but both kinda fail. Didn't really push why, but a transfer uv based on vertex position would have save a bit of time.
I wrote a script that transfer UVs using the Projection modifier, but it not works when there are overlapped UVs, and not works in max2014, because the projectAll() command is broken(or something simillar).
By the way, this script have to works properly with objects with the same verts count, but different verts order. From the script description:
Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.
Ok thanks, will try that tomorrow.
Does your script do something more than the default projection mapping ? (like working, hohoho)
It transfer UVs from Hi-res to Low-res mesh and vise versa. As I said, when there are no overlapping UV faces on the source model, the script works. How good or bad are the transfered UVs, the people with more experiance than me have to say. You can send me sample scene, I can send you the result.
Replies
Maybe Ericchadwik or renderhjs ?
This from renderhjs
"But there is trick- someone wrote this maxscript:
http://www.scriptspot.com/3ds-max/mapthief
that projects verts from 1 mesh to another (trying to find match/ pair of verts with the same world positions) and then try to apply it to the UVmap - so basically what you describe as copy UV's from one mesh to another "
So atleast you have the algo.
This would be useful yeah, i had the case with 2 same topology objects but different vertex order at work this week (coworker fail ah). Tried with the projection mapping and with morphix but both kinda fail. Didn't really push why, but a transfer uv based on vertex position would have save a bit of time.
By the way, this script have to works properly with objects with the same verts count, but different verts order. From the script description:
Does your script do something more than the default projection mapping ? (like working, hohoho)