Hey everyone, having personally worked on games like Brutal Legend, Uncharted 3, and the upcoming Donkey Kong Country Tropical Freeze. I can say that having your stuff in a game engine means jack shit UNLESS you applying to a studio that uses said engine. Like UDK, or Cry Engine. Naughty Dog, Double Fine, Retro Studios all…
DISCLAIMER: Don't take this the wrong way. You asked for feedback, and I'm just providing it from my perspective. I'll re-state what the majority of everyone has been suggesting to you since the first reply... Put your environments in an engine. It kills me to see environments rendered inside of marmoset. Marmoset is great…
Well you asked for critique so anything I said was completely based off of what you posted, not anything personal. Also I never said the word lazy, I said having your environments all in Marmoset reflects poorly on you as an environment artist, and makes it seem like you are avoiding a tool like UDK or Cryengine. Every…
Yeah, most studios are just looking for 3D modeling suites specifically and list engine knowledge as secondary (though it IS nice to have under your belt) when it comes to getting in at a place. That being said, I am definitely going to start messing with CryEngine more in the coming days. So there's that!
One thing I notice right away is that the scaling is really off. Notice the handle on the door, it's about as high from the ground as the height of the sidewalk. So either the handle is positioned really low to the ground or you've made the sidewalks way too tall. The 'do not cross' barriers also seem way too large…
Dude, take my word for it. I've reviewed tons of portfolios and I've been in this industry over 10 years. I can teach a good artist a game engine in less than a week. I can't make a sub par artist who knows UDK a better artist in the same time. I think what the OP is doing here is fine, would his work show better in UDK or…
I see where you are coming from and it makes sense. I think at least familiarizing yourself with an engine is worthwhile time investment before you get a job. I guess I just see it as preparing yourself for the job better and trying to round yourself out. I stand corrected, and admit I was wrong. This is unnecessary dude.
I understand what you are saying and yes good art is the number one priority, and I do not want to take away the focus on that. I also think the OP has some really strong work here which I do not want to overshadow either. However, almost every environment artist position lists knowledge of a game engine as a mandatory…
It looks like your floor texture near the bottom left of the screen is stretching and distorting in a weird way. I'd say give some life to the lights coming from models in your scene to make some nice, harsh contrasts that you otherwise wouldn't have justification for. Such as red glow from the traffic light and lights…
I feel like you should be putting these environments in a full game engine instead of using Marmoset. Marmoset is an awesome tool, but it is not really functional for full environments, and I think it reflects poorly on you as an environment artist. You are avoiding things like vertex painting, post processing, fog, cube…