Hi guys, i need some help ! I only need to unwrap and texture 400 houses, i already have the models and locations of the real houses lets say i unwrap and texture a ~50 poly house in 1 hour 400 houses x 1 hour = 400 hours = 10 working weeks.. What did i say 10 weeks, i have like a week to do this.. Has anybody done this…
You could also procedurally generate the houses if you know how to code. (Sounds WAYYYYY easier said then done of course) But something along the lines of modular pieces that fit together to form a complete house than some kind of program to assemble them into every possible combination. That's probly the hardest way to…
I would say in normal circumstances you would do as Glottis8 says and make a color overlay on your texture so you can get a bunch of variations from one texture sheet/model however it sounds like you needs these to match up specifically. Your idea is pretty good as well for making base repeating textures and setting up a…
you play it smart, you can have same textures color tinted to give variety to the same setup of houses. Dunno how complex your geometry is, or what your textures look like. But packed textures are very versatile and useful.
Model, unwrap, texture repetitive stuff like doors and windows and make them floating geometry then just box out and do house walls and roof, slap floating shit on it and that's it. Make it into atlas with enough free space for unique features you need to add latter and go go go. Do not forget to sleep as well otherwise it…
Do you have concept art or photos you need to match? If not, how distinct do they need to be? Why would anyone agree to this if they don't already have a method (or several) figured out and tested?
In what game will there be 400 unique houses? I'd really like to see/play it! I'd go with what some others have suggested. Model a few different variations(or hell, model one basic house and unwrap it with some space for attachments, then duplicate it a few times and do a few different attachments on them: window frames,…
Hi Guys, It seems i am going to stick with the original plan, with some color variation ghost town is too random, can't instance the objects because they need to look different.