Upload to Mixamo, automatic rig it, test the deformation, export the rig, import in maya, check the weight of the automatic rig. I did this and it was a big help to understand how to paint them.
I have a character model that I modeled and later rigged for a class earlier this year, and now I'm in an animation class and would like to use this character in an animation. Problem is, my weight painting sucks. Is it possible for someone to take a look at it and fix it for me? I can send you the model via a PM. Here's…
I recommend putting some simple animations onto the rig. Bend some arms and legs, do some torso movements. I always start at the feet in my rigs and work my way up. Scrub the timeline to see how the character moves, and go in and tweak the problem areas until the values are at your liking. It's a lot easier to have an…
I think I remember this model :P If your model is less than 10k, you can test it out by uploading it to Miaxamo something website for a free rig. Just to find out if you model joints and topology well enough or not. Try posing her first, then paint-weight on it.