Looprix: I might create more in this style but I have some other things I need to work on first. Teeth: Thanks for the crits man, I see what you are saying but there where definitely problems with the creation of the impressionistic style. The biggest one was of my own doing by making the normal maps are the same for both…
Thanks PyrZern! I did get a bit of inspiration from Dragon Age for the design. Preliminary test on the textures, each one has slightly different settings in XoluilShader to compliment the painting style a bit. The impressionist style one could use a little more work, but overall it looks like this experiment should work…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…