Thanks for the reply guys. I'm thinking I should just retopo the whole entire mesh as just one whole mesh. The character I am currently working on is a female character with a prison jumpsuit and gloves that have spikes on the knuckles. She also has shoes on with her arms exposed since it is a short sleeve jumpsuit. I…
I have been wordering what is the best way to create a final low poly mesh for riggers and animators to work on in terms of either retopoing one whole entire mesh or combining broken up parts into one mesh? I was doing a project once where I had separate meshes combined into one mesh and when it came time to rig/animate it…
I would keep meshes that are naturally connected together (like a naked body) combined. For modeling its mostly convenient to keep parts separated, so why not work in that way, and before heading it over for rigging combine everything and keep the separated model in the scene for tweaking and corrections. Advanced Engines…
depends on what it is and for what engine If you have rigid objects which are connected to another rigid object then it's ok or maybe even necessary to connect them If you have rigid objects which are somehow bound to another rigid objects and they can move in some way independently it might be good to have both models…