Hook your material's diffuse textures into the emissive slot and change the lighting model to MLM_unlit. Your material will ignore all lighting and display the diffuse texture (like in unlit mode).
Hey guys, i have a question for everyone. Basically i am trying to create a mobile game which has all of its lighting already baked into the diffuse textures of the meshes. This game is set inside a building so therefore i need light sources to light up the corridors, but since i've already baked my lighting into the…