Hey guys, i have a question for everyone. Basically i am trying to create a mobile game which has all of its lighting already baked into the diffuse textures of the meshes. This game is set inside a building so therefore i need light sources to light up the corridors, but since i've already baked my lighting into the…
Hook your material's diffuse textures into the emissive slot and change the lighting model to MLM_unlit. Your material will ignore all lighting and display the diffuse texture (like in unlit mode).