Been ridiculously busy of late, but I've finally found some time to sculpt/bake and make a start on texturing this tree ward. Ignore the crappy alpha sorting if you can - modo's not very good with that. Still all very WIP. I think I might have gone too far on the bark texture, might pull it back to be less noisy.
Accepted Submitted Now I've got a little free time back, I'm trying to get some more sets made up for Dota. Here's the progress on my first set since my WD one for the Polycount contest; one for Juggernaut. Textures are still WIP at this stage - just diffuse and normals for now, I'm still tweaking the colours as I'm not…