I'm just gonna piggy back on what Brandoom said about pushing it, maybe put in some hanging wires near the close left light thats off. And the depth of field comment is spot on, I had a similar issue recently, you may want to try a very subtle fog (assuming udk) or just messing with your current dof values. Solid work so…
Hey Utility, your scene is coming along well! Couple comments from me. I could be wrong, but I think you're getting seems in between your wall meshes because they don't have a 2nd UV channel. the 2nd uv channel is usually reserved for lightmaps. You can either create a 2nd channel in max/maya.. or i think UDK can generate…