ok it seems like sharpness also contributes to this bug. what was your sharpness setting ? if you set sharpness strength to 0 and saturation to 1.0 then there should be no holes at all.
pushing the saturation beyond 1.0 creates 1 pixel holes all over the model. sharpness strength also contributes to this issue. also, the default alpha for screenshot transparency doesnt seem to render properly. i pushed up the levels to show whats going on. this is not connected to the saturation or anything else it seems.
found a couple of bugs. if i set the exe file to start the program maximized the whole interface is blurry. I have to make the window smaller first, then maximize it to get it to look sharp also, i have the tb2 exe pinned to my task bar. if i right click the icon it will show my most recent files, if i select any of them…
some skin tests and some general wish list items: 1. per-mesh setting to disable self shadowing 2. per-mesh setting to disable SSR 3. detail normal map rotation 4. second detail normal map (i know its getting too greedy but could be useful for lot of things specially to maintain symmetry) also +1 to what artquest mentions…