oh man what have I done, long post.... Dream program, art focused would be centered around the idea of building a strong foundation in the first two years, then in the later 2 years focus classes and assignments as actual game development, and assignments are assets to be built. In addition, reviews and accountability need…
loaded question. Of course anyone who is GOOD is in demand. No argument here. But let's just look at a real college - you deal with kids who often have no clue about the industry, and sometimes not even about art. Their future career lies, for most of them, in art. Most will go on to become artists, lead-artists, art…
http://www.tttc.ca/ .... That being said, the guys that are talking about learning code as well. I will say that when I went through school, the courses were actually pretty good and useful. Given that it was a newer program, not everything you learned (or didn't learn) was accurate to the industry, and there were…
i completely agree, Garbage. My first real programming experience was in action script 3. And then recently I started learning python for tool creation / rigging help. I found it an easy transition. However, when I was first learning AS3, it took way longer for me to have that "holy crap" moment. Sure, the first few things…
Interesting question! My degree from an average "3d school" would have less focus on modelling and texturing and more on technical aspects such as scripting languages and shader languages. As a requirement to graduate from this "program" you would have to have 2 games approved by apple on the appstore for mobile purchase…
That's one perspective. The other is that coding, scripting etc are the most important, especially in this day where you can sell anything on the appStore (after approval) and you have kickstarter and similar crowdfunding sites. You can cut out the middleman of being hired by a studio all together and just sell-your-game…
Slipsius, in my experience, scripting really isn't much more than coding with training wheels. It doesn't take too much more effort to make the leap and build the baselayer knowledge to be able to do ground-up code development, at least at a beginner level. Once you know that, if you're willing to learn, know how to figure…
In the first semesters a trong focus on traditional art - definitely needs life drawing, color theory, art history. Then some intro classes to 3d which introduces you the games pipeline and the art pipeline in particular so you know the work environment. Then some classes introducing basic tools and different types of…