:poly121: Excellent work, though the dark green contrasts a bit with the pines now, looking too colorful. You don't necessarily nee to do a ton of saturation. It also now looks too overgrown for a barren/scrub forest. There are plenty of spare forests out in the real world, though maybe with hills and mountains behind…
The color variation in the ground really helps sell the scene, but if this is looking "into" the forest, then I wouldn't expect to be able to see out to the horizon line, even if you just take some flats and panel it off back there, but something to make it look like the forest goes on forever. Also maybe some fallen trees…
Now that's looks badass. It's looks good. But it's chaotic as well. The lighning is preety good. Barks can have stronger normals. This is very chaotic scene. For me. Look: even in dense forest like yours, here is some space, it's looks more naturall:…
Love the latest screen, those pines look very nice. Maybe some cliff type rock to break up the roundness of the terrain. A breakdown of how you tackle evergreen needles would be very much appreciated. Generally when I makes forests, I tend to place trees in clusters, which creates clearings where you can add more scenic…
Hey everyone! I wanted to show off my love of foliage, and my progress on making this little forest scene. It is still WIP and I will continually be adding to the scene everyday. Any advice/feedback/crit is EXTREMELY WELCOME. I would love to make tutorials as well or give any advice to other foliage modelers. In fact I am…
ParoXum...THANK YOU! Your feedback really really helped. I already have a gameplan for taking my environment to the next level. I am going to get started on introducing a more diverse ground plain with roots and pebbles, rocks, etc. What I have done so far though... I redid my grass and I am starting to add more realistic…
There's a great progress being shown since the start of your project. Looks like you're learning fast by iterating on your work and accepting to come back on previously made assets based on the feedback. :) There's quite a margin of progress left in terms of color and composition. In terms of style in your texturing it…