Well, I guess I'll throw my hat into the ring for this one. Looks fun. Heres a blockout in UDK: And a better blockout in maya: I have to redo my scaling and such so everything snaps correctly, cause right now, it doesn't snap right in udk. but this is what i got right now.
@InProgress: Nice, I'd love to see how you do your textures and layouts in that case. @Shuaws: Your scene's definitely improving. The right part of it doesn't seem completely right though. I think you should push the rightmost wall even more to the right, or you won't have the space to hang up those wirings on the ceiling.…
Everyone's work is looking great. Here is where I'm at right now. Going to begin working on the lights, pipes, and wires next. I'd appreciate any critiques and advice!
Thanks Alex : ) and I think you are right- I'll keep working on the rough details. Texturing is a skill I still need to master at the moment- slow progress but I'm starting to get it ;)