It seems to me that your editable mesh has no smoothing going on at all, I would say the same .Wiki is saying; try different smoothing thresholds on your smoothing groups.
Your smoothing treshold is to high. Set it to 30 degree or so. If your mesh would consist of quads you could also subdivide it once without smoothing and then apply a render subdivision iteration or two.
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…