I'm trying to figure out how to accomplish the "physics" effect found on certain items, for e.g Dazzles rings on his staff, how they move around on there own as a reaction to the staff moving. I want to create a staff with long feathers that move as if it would in real life. I have downloaded and imported Dazzles staff to…
You can't. D2 doesn't support jigglebones or custom bone rigs (except for the summons), so you'll have to work with the existing bones. As for that dangly Axes axe or Centaur flail, they're just exceptions made by Valve. You still can make a weapon that's supposed to be dangly, but bones are handled by Valve (probably…
Sweet, thanks for that post identikal. I'm definitely going to roll out some basic test geometry. Do I have to leave the bones exactly where they are, or can I move them around slightly?
Thanks for the replay vlad. Thought maybe because it's Valve, Havok would have been involved somewhere. If I use the existing bones, how would I set the feather part of the staff to those bones?