Hey guys, So I've done a ship cannon that will be used in first person view in a "next-gen" pirate game. The ship has 46 cannons on 2 decks. My tri count currently is 4k. If I start lowering anywhere on the butt of the cannon, it's very obvious to see the chunky silhouette. The rings also look really chunky when the…
Can the game engine not use instancing & lodding for these cannons? Also determine how close your going to be to them, if the cannons are only ever seen from another ship theyre only going to occupy a tiny percentage of screen space. Hardly worth using 4000+ polys on something so small on screen unless of course you`re…
Obviously there would be multiple LOD's for a model like this in a game. You can use different types of culling to only draw the cannons currently being seen. 4k should be fine.