Hey guys,
So I've done a ship cannon that will be used in first person view in a "next-gen" pirate game. The ship has 46 cannons on 2 decks. My tri count currently is 4k. If I start lowering anywhere on the butt of the cannon, it's very obvious to see the chunky silhouette. The rings also look really chunky when the segments are lowered, plus I suppose baking on really low amount of geo would make the normals wonky.
46 guns is almost 200k tris. It just seems like such a huge amount. There will be 2 ships battling it off in close range.
How many tris are good for a full scene, including characters, weapons etc?
Game engine being used is unity3d.
Replies
If the ship is gonna be seen far away, make sure to create an LOD. Perhaps a combined mesh LOD so u dont have as much draw-calls
I wouldn't worry about 4k for a prop like this in a next gen fps game at all, but you are using your 4000 polygons very poorly.