Why without particle systems? The trail particle is built for just that. To do it in the material you'd need to essentially build a trail mathematically. for really short trails you potentially could distort the circular gradient along the direction of motion of the laser point, but the long tail would not work. The only…
Hey guys , Im looking to create a similar ghost trail effect as seen in this video. ( without particle systems) [ame=" http://www.youtube.com/watch?v=Z3211qifCGc"]UDK Laser Trail Effect - YouTube[/ame] what I have done already is set up a player pawn kismet nod rig that passes the pawn position to a material instance.…