Hey guys , Im looking to create a similar ghost trail effect as seen in this video. ( without particle systems) [ame="
http://www.youtube.com/watch?v=Z3211qifCGc"]UDK Laser Trail Effect - YouTube[/ame]
what I have done already is set up a player pawn kismet nod rig that passes the pawn position to a material instance. inside the material instance there is a circular gradient that moves around, its also set up as a mask to blend between 2 colors, ( however i'd like to be able to leave a sort of ghost trail behind as the gradient moves around the UVs.
Is there a way to pull off a ghost trail effect inside an actual material ?!
Replies
The trail particle is built for just that.
To do it in the material you'd need to essentially build a trail mathematically.
for really short trails you potentially could distort the circular gradient along the direction of motion of the laser point, but the long tail would not work.
The only way I can think to replicate your effect in a material would be a render to texture function, which no, we cannot do in UDK.
Im going for a pawn moving threw deep snow making a path behind where they traveled.
I guess the mathematical way would work, Not sure where to start on this one.
Try adapting this gem: http://udn.epicgames.com/Three/DevelopmentKitGemsRealTimeDeformation.html