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Ghost trail material

polycounter lvl 10
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tuxmask75 polycounter lvl 10
Hey guys , Im looking to create a similar ghost trail effect as seen in this video. ( without particle systems) [ame="http://www.youtube.com/watch?v=Z3211qifCGc"]UDK Laser Trail Effect - YouTube[/ame]

what I have done already is set up a player pawn kismet nod rig that passes the pawn position to a material instance. inside the material instance there is a circular gradient that moves around, its also set up as a mask to blend between 2 colors, ( however i'd like to be able to leave a sort of ghost trail behind as the gradient moves around the UVs.

Is there a way to pull off a ghost trail effect inside an actual material ?!

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