Only critique I would have its for the values on the skull. Try more contrast in those values to make it really pop, kind of like what you did for the crack.
This is awesome Katia, so nice to take the time to explain the Bliz workflow! You rock :thumbup::) I did this skull over my lunch to try and kick some rust off my low poly / handpainted stuff.
I was inspired by the skull in flames concept of A. J. Manzanedo and created this. Wanted to recreate these artsy strokes and hand-painted visuals: Sketchfab doesn't seem to work right now. You can check it out here: https://skfb.ly/6MtsP model
You could have really up'd the resolution of quite a few pieces by just duplicating parts instead of texturing them multiple times. The wheels could really have just a single texture and just duplicate the wheels 6 times. Same thing with the spikes and the skulls Instead of having multiple wooden planks you could have…
Rocket Brian: ace! :D skylebones: looks great! I might suggest keeping the texture resolutions about the same, because the dagger and the metal skull looks reaaly sharp and with nice texture resolution, but right behind it the ropes are blurry, and the shovel seems to be blurry aswell! but otherwise nice work! soo here are…
Just made some changes to my entries in the Riot art contest based on their critiques! Figured I'd share, as I feel like they somewhat drastically change the appearance of each piece. (Hopefully for the better! :D) They had a lot to say about my pieces in particular, so I figured it'd be a real shame not to at least take a…