Any solutions greatly appreciated. Pics included. I have been having a myriad of problems exporting to DOTA 2, the current main issue I am facing is weird artifacts in game. I've made a very simple test to show this effect, pictures attached. The UV's are dead simple, planar XY uv's, scaled down a bit so their is bleed…
Maya 2012 FBX 2013.3 I'm not really sure what the issue is here but if I remember correctly, Dota mipmaps textures when they're barely visible to the camera such as a turned angle like this. As for the artifacts occurring on the polygon rows, my best bet is that it's got something to do with the face normals/smoothing and…