Hi guys. So I am using the export screen to PSD feature in mudbox to do some painting on a model. The problem i have is that the model is mirrored. When i paint across the seam down the middle in photoshop and import that into mudbox I get horrible artifacts for as far as iv painted over the seam... very annoying. Is there…
if your UVs are mirrored then obviously the paint will automatically update where that UV is shared. you can just export the half of the model with the unique UV to paint on but i doubt that will help. you could turn down edge bleed (preference-paint) and see if that has any effect. some screenshots would help understand…
if the mesh is separate and you are painting with symmetry off why would you need to lock it ? anyways, you could try putting a different material to that mesh and create a new paint layer on that and select that layer and lock it. this way you still see the object in regular shading but you wont be able to paint on that…