Hello everyone, I'm new to this forum. Sorry for the long post, I just wanted to tell my story after so much difficulties and headaches. I definitely know a LOT more about modelling now, though. You don't have to read anything but the last paragraph. I'm pretty new to 3D Modelling and I wanted to model a gun. I tried…
Thank you for your reply. I'm aware that it's crap, and I don't mind at all if you're brutally honest. Just some clarification though, what part of it is crap? I know that the Unwrap is crap because it's hard to make out what section corresponds to which part of the gun, but I had to use cylindrical most of the time…
Right - I hope you don't mind if I am brutally honest. First, well done pushing through the issues you allude to and getting further than you have before. However, you still have a long way to go, because what you've got right now is pretty crap. But that's okay - first things are always crappy. What I think you should do…
Oh. Well thank you for the reply. I think I spent more time watching tutorials than I spent actually modelling so far. Will watching tutorials help me improve more than actually modelling?
I would say that Bek is right and you should take the time to study as many tutorials as possible and work on your technique before trying to get a finished product. 3DMotive actually has a good tutorial on building a Sci-Fi pistol that might help you to learn more here: https://www.3dmotive.com/f105501
Many thanks for the tips! I'm going try out those methods. The tutorial I followed did tell me to use a checker diffuse, but I thought the goal was to make all the checkers look the same. I have a question though, does my Unwrap have to be intuitive? Is it good practice to make it so you're able to identify each part in…
I was a digital-tutors fan myself, its a little expensive but worth it for a month or so of dedicated learning^^ I'm pretty sure its been said before but you have a ton of space not being used in the UVs, which basically kills how much details you can bring into your maps. Don't be afraid to scale up certain pieces to fill…