Hey guys, I work at Ubisoft Toronto with a number of the great folks from this community and I figured I'd just post a dump for us all to toss our stuff into! This was my first shipped AAA title and it was awesome working with folks like Adam Bromell (tho I didn't work with him much at all), Uly, LilDragon, lots of other…
Ohhh awesome dump danjohncox!!! Do you know if any of the other peeps will post their stuff as well? Congrats on the release and a job well done, you all are a powerhouse team!
And the last bit for now This is the sculpt of a OpsSuit from Conviction that I was tasked on retooling and matching our other sets from Blacklist.. Mark Vick (Ritorian) was a big help here as he did all the other suits. I'll post the realtime version later.
Damn fine job guys! You must be absolutely knackered with the amount of content you shipped in this game. There is so much to do and I haven't played it all yet, I really miss Michael Ironside's voice (though Eric Johnson does do a good job) but the return of spies vs mercs makes up for that. Pat yourself on the back.
Hiya peeps, got my approval today and have some additional assets to add to this dump. I was mainly one of the character artists on the team and besides characters we were tasked with some other duties as you'll see below. Had a great time compiling all of these. These first 3 are based from scans that needed a lot of love…
My long overdue contribution to the art dump! I worked on the 'Safehouse' singleplayer level set in Benghazi, Libya! Some select screens, you can check out the rest on my site!www.jobyek.com Posted all of this in my own thread as well since it had been a while and is a website update in the same time :P…
Cool to see new additions to the tread after getting back :) Man, making vision goggles - what can be more Splinter Cell than that ! This is probably the most Splintercelissed thread the world had ever seen:) Awesome works guys. On a side note, since danjohncox suggested that this tread is apparently a hub for all SC art…