To me this is the less valuable point. Not enough, to afford teams working with it, spending money on licenses, etc ... 1.Our engine is not supported by Handplane --> Frostbite 2.Our current game are shipped without it and look already good. But if the it allow us to make more optimised assets : with less vertices, less…
So as i'm new to EA i don't know if the engine is already synced. So i'll be reformulating my question : Do having a sync tangent space normal map output from maya to the engine. * Can reduce the number of vertices per object [less smoothing group, less poly compensation]. * Enable artist to stitch their uvs [less uvs…
Hello, I have a bit of time. i'll be deeping handplane topic. But before spending my time on it. I would like to know why should we use Handplane ? Here is my opinion, can someone confirm or deny those points : * It can reduce the number of vertices per object [less smoothing group, less poly compensation]. * It enable…