*Is it possible to export a model with Maya Shaders from Maya 2012 to 3ds Max 2014? I'm working on a project client needs the model I created with maya shaders (rendered in mental ray to be exported to 3ds format). There is no 3ds export option in Maya. I attempted to export the model to fbx format, imported to 3ds Max,…
fbx can only carry over simple shader attributes, like default color and file texture assignment. There is not workaround to convert a maya shadingnetwork for MR to 3Ds Max. You will need to rebuild your shaders.