Yes I think you were right about the different baking methods! I wasn't aware you could bake diffuse in xNormal, but I got it working and the maps line up now. I didn't want to use the default UVs generated in Mudbox, so I was taking the low poly into max for unwrapping and reimporting it to transfer the diffuse, but being…
Hi guys! I'm currently experimenting with my workflow in mudbox. What I'm aiming to do is this, start a sculpt in mudbox without having to create the original mesh in 3ds Max -> define the shape -> sculpt the high poly and paint the texture-> export a lower level mesh and UV map it -> bake the normals with xnormal ->…
the mismatch looks like a difference in baking method. is the diffuse baked inside Mudbox ? also, why would you want to use default UVs for baking the normal map for lowpoly. ideally the lowpoly should be created outside Mudbox, UV layout down in your native 3d modeling app, triangulated and exported for baking maps. if…