Welcome to our 8th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of september the theme will be "Single items to FEMALE heroes" (or based on Female Heroes (couriers, huds, wards, announcer packs) ---The competition the idea of the competition is to…
Here is an idea, and I know a lot with loathe it :D , a PC mentoring competition! We all know there is a huge gap between the best of us, the moderate of us and even the beginners. So with that said, the top tier choose people they want to mentor and work with them on a set/item. Even if it is a small portion of the…
Since it's the hairstylin month, me and MugenMcFugen brewed up something too. Brace for scrollin. First of all, i block out the basic shape and objects i want to work with. That is what front/side views are for, extremely important, as it saves you from resizing it around later, if you set the proportions first. After some…
@vertical That hood is coming along nicely! what about adding a little vignette to the promo? or make the model a little bigger to fill the gaps, I dont know if thats gonna help you :P @mihalceanu Love the sculpt! Low poly and bakes done! now its time to texture!
My turn to come across a scaling issue when importing. Suffice it to say having to extract the mdl, set up MESA and try to correct all the misplaced pieces was a little frustrating. Had a couple of rigging problems too. I guess I've just about managed to save it though. Still have shader masks left to do, a few vertices…
@Vlad, thanks for the critique. As it turns out my Spec by Colour mask was already pure white. I toned down the spec by reducing the spec intensity and exponent, and it does look a little better now. I'm also having a weird issue - I can't seem to change my preview image, it's stuck on an old one from my AM set. Has anyone…
More progress: [WIP] Gameplay LOD0 Some quick WIP diffuse: Something for the newbies using xNormal: Sometimes it's best to bake maps with xNormal one mesh at a time, making it more cleaner to work with when it comes to texturing. (Layers and colors are exactly the same, but the produced bakes are different.) Sometimes…