I have a new little tool for ya'll. It's a toggle macroscript to apply the currently active material in the material editor to newly created objects. Auto Material docs and download... [ame=" http://www.youtube.com/watch?v=Ig1k4Xcii-0"]Auto Material for 3ds Max - YouTube[/ame]
Thanks guys. I made this because there is growing interest in using 3ds Max and Wall Worm for Source Engine level design... and of course most people interested in this already have a lot of experience using Hammer. In Hammer, all geometry is created with a material... and new Max users have complained that they cannot…