Hi fellas. I need help. I really need help. During three past years I worked as 3D character animator for mobile and social games. All my animation was done in 3ds Max with Character Studio or CAT. Recently I decided to expand my technical skill and turned to Maya. For the first I started to learn rigging and searching for…
Thank you for feedback, guys. I fugured out my character and made a complex rig according the tutorials. HumanIK looks exactly what I need. Going to try it next time.
Don't the latest Maya versions have HumanIK? It includes a standard bipedal rig, which should be somewhat similar to Max's Bip. I think it's included in 2011 and up.
When you have your model already rigged with Biped or CAT, you can import your skinned mesh with the skeleton to Maya. There are characterization presets in human IK fot CAT and Biped njoint naming conventions, however, characterizing a custom skeleton is very easy