Interesting environment you got there. I like the detail in your normal and diffuse maps. If possible could you show the wireframe of the models and the maps spread out? I'm really interested in seeing more of it.
Hello all! :) I'm new at polycount, so this is my first thread. I'd like some critics about my personal project for study purpose, a forest environment for games. This is my initial attempt. Some low poly mushrooms with diffuse, normal and specular applied. Thank you! :poly136:
Even if you're not going for realistic, you still need to put some thought in the overall style you want to achieve. Do you have any reference or idea of how you want it to look? Right now, your assets are showing a lot of the hallmarks of amateur work- normal detail is overall too strong, the specular map looks like just…