What do you mean by that? Do you mean the other official slark weapons or the ones from my concept? I actually forgot to do that step when I refined the blade to make it easier on me. The original concept was number 6 with just colors defining each sections. Here is some variations that I made. Order I did it in is in…
It's a blob. I can't really find any shapes in it except for the two indents that I'm guessing are eyes? You really gotta define your shapes more there because right now even with you saying it's a fish head, I don't see it :S
I'd make the runes larger so it can be seen in game, keep a few cracks (the one on the bottom is lovely) but define the shape a little more as it looks a little wrinkly and without a concrete form. Also I'd mess around with the silhouette to make it more unique and interesting. Right now it looks like a plain greek krater…
Done with texture, but i still need to refine the mask. Also rig is wrong... Any Idea the problem? I checked the transform of both of the shoulder rig and my item have their transform of zero.
@NB, i created a separate mesh with the aegis and the body, But the paint job will look much better after I go to the texturing stage. The colors currently are basic and for reference. There needs to be further refinement (adding custom shadows etc). So I always do that after the base polypaint. Low poly with wires, 1493…
I refined the base mesh and high poly, It just felt a little plain. I keep having to re-do everything because I don't get things right the first time :( . The low poly is the top and the bottom one is the high poly It turned out great(low poly) 374 tris and I feel like it is the most optimized as it can get! Any tips on…
I didn't use red wax, I used basic material. Okay I did some bigger refinement but kept the propulsion the same. The only part I don't like is the gold around the tail. I used clipping and it always produces a weird plane making the mesh very difficult for me to deal with.... but anyways. Changes: I deepen some cracks and…