you mean chromatic aberration ? what software are you using to save out these images, and where exactly did you turn that feature on ? this is the noise he was asking about: same pixelation problem here: you have have lot of texture seams, mesh holes and some intersecting mesh problems in your models: also, your texture…
The woman looks like she's floating, and sort of bored. Is she meant to be attacking or something? What's the noise all over your guy's image? Looks even stronger than before. Did you "Save for web" and limit the colours on the presentation image, or something? You have a lot of UV seams showing. I'd say try to fix those,…
Hey man, I think your concept is pretty cool but your model so far isn't really standing up to them. I know it might be super frustrating, but honestly I suggest going back to the sculpting phase. MM brought up a lot of good points, like overall polish/quality/uneven shapes. It doesnt look like these things have been…
There is the texture. The gap is left for the male gender weapon, that I was going to texture later once I got the general feel of this dude I didn't use the lowest subdivision, I retoplogized because this is a low-poly model. People said for me to do a low poly. Honestly I would have used the zbrush lowest subdivision and…
Wow, this is the most detailed advice I have gotten. Thanks indeed, MM you are a real 3D benefactor. Ok I will admit most of the retopo aside from the head was really more so cleaning up the messy topology from the zspheres in sculpt. For example, I just cleaned up the tail and added a few more lines of geometry when I did…