Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
No worries! You'll want to download the kit (link at the bottom of my post). Save the .upk to your UDK content directory (for example, C:/UDK/UDK-2013-02/UDKGame/Content). Next time you open up UDK the package should already be loaded into the Content Browser. From here, you'll want to right click on the master material,…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…