Number 5 would be the best imo because you have depth from all angles. No. 6 looks too flat from the Y perspective, no depth. To animate them, yes I would go for 5 or 6 with more divisions. Just place an edge at every place you would want the chain to bend or have a joint.
When I say platform I mean, is it PC? is it Mobile? Is it Wii? What's your platform. If it's PC i would go for number 4, since you can rotate each one for different angles, and it's not so expensive. If it's mobile, 6.
Hi bugo, sorry my english isn't that good :poly136: Thanks for your reply! That's what I was looking for! I'm using it for PC, so I guess you are right number 4 would be fine, thanks again! Out of curiosity what would be better if I had to animate them ? Number 6 with more divisions?
Depends of how much angle this could be animated. Sorry but animate a plane with subdivison would distort the faces badly. Not sure it has an interest over 4. Never been a huge fan of this double mask trick. A normal map should already gives a decent relief. If you really need volume, then model it. So i'd say 1,2,4,(6 if…
Hello, I want to do some chains for a project and I was wondering how to get the best effect possible for chains, performance-wise and visually-wise, so I tried a few options. I never really tried to do such things before so I could definitly use some advices and help to chose what's best (sorry for the quality these were…