Been working on this model for a while in my sketchbook thread and finally got it to a point that its pretty much ready to go ingame and thought i would get some feedback. animation rigging ingame shot zbrush thanks for checking it out, also the engine in question is http://tesseract.gg it does realtime gi (via radiance…
For hard surface stuff you are probably better off using photoshop instead of zbrush for texturing. 90% of hard surface texturing is going to be good spec and gloss maps, but zbrush won't really let you do that properly. Bake out an AO map, tangent normal, object normal, cavity, and convexity map and use them all to create…
Depth shouldn't be an issue with hard surface stuff. Its easy to convert your photoshop details into a simple height map and then use nDo2 or Knald to convert into a normal overlay. Like I said metal is not defined by its diffuse map, but you are painting all these details into it. Also scratches are going to have a higher…
Looks like a great model and bake dude, it's crying out for colour though! Have you thought of camo or tactical colour schemes/decals? I'm also with BARDLER - you should really be using photoshop to texture your hard surface work. At the end of the day it's just more efficient.
bardler , i definitely use photoshop in the process, but i really enjoy that zbrush actually has depth and when you polypaint , atleast for me i feel like i get an accuracy with the painting i cant get in photoshop. photoshop is still apart of the whole process though. texture update, not even close to done, more like part…
Dimfist : already done with most of the retopo, im trying to make the whole thing into as many discrete modular pieces as possible, this ups the polycount but is better for the future of the player model (adding different types of gun models and such). glad you like it silkroadgame !
wee got it rigged ! still need to fine tune the weights and maybe redo the fingers as there deformation is slightly off. superb888 , i would say i wouldnt normally design a player model with these proportions. the proportions are based off of warhammer 40k which is what the programmer for the engine really wanted. that…