Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…
I think you need to scope these environments way back. Is there a reason why you're doing three hand-painted environments? Are these for an assignment or personal project?
The lighting needs to be redone, preferably in a game engine, or marmoset. The bricks in the foreground are too flat. The texture on your pine tree also looks off, perhaps it needs to be scaled down a bit. The last environment is also tiling too obviously, perhaps a little variation on the textures? I do really, really…
Overall I like your hand painted textures and your models look great. However, for the textures the only thing that's bothering me is the cork on the bottle kinda looks more like a sponge rather than a cork. I think the only thing you need to fix is to use a better render software and position a better camera for your…
The cork for the bottle could use a different texture. Try using various hard edged geometrical shapes instead of circles. The bricks on the second image in the top left could use some more variation as you can easily detect the tiling of the texture. For the last image I would suggest adding some kind of outdoor lighting…
Overall, I love the textures that are used in these scenes. However, I do agree that the scenes need to be more well thought out in the aspect of placing props, and objects. The renders do not do it justice, the composition and selection of beauty shots need to be thought out more. As for the last scene, I love the…