I was considering vertex painting but I realized, I cannot paint between verts, creating a more detailed look, like I could with a regular painting. Or at least with a splat map. Why is vertex painting a better solution? Final target is Unity engine. I think splat maps can create really nice looking blends compared to…
You need to use a Layered shader in Maya, or some custom CGFX or HLSL -shader. Below is how you do it in Maya (instructions under the image) - but since your target is Unity I suggest skipping Maya altogether and just doing it in Unity. Green arrows in the middle: outColor -> color Yellow arrows in the middle: outAlpha ->…