This is gonna be kinda text heavy so bear with me pleace So I just started a modular scene based on some concept art that I like. I really like the overall style/look of this hallway. Currently just blocking it out/working out major proportions so I don't have anything that exciting to show. However since it's a fairly…
I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
This might help you, I came across this a while back when I was trying to model something every night. http://pinterest.com/itchynick/ They have things really well organized and is spot on what I am usually looking for. Hope this helps!
Basically it means: Take what you have and make something new out of it. For characters it could mean: Make your human into an elf For environments it could mean: Take the building you already made and use the parts to make a new building. If you look at typical sci-fi games, maybe Hawken or something you can kitbash…
Thanks for the detailed reply - all really good points! I guess reference doesn't necessarily have to be drawn from the direct real-word analogue of whatever you're modelling as long as it looks like it vaguely fits. Philip K has some really great techy stuff on that page and I've definetely used it as ref/inspiration…
Ya and it actually comes from the ancient dark past before CGI was widespread. When they were making star wars and wanted general surface detail for their ships or whatever they would slap on parts of model kits in order to populate the surfaces with high-frequency detail..