Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
My only suggestion is that you are using too much dark in the textures. The reason is too strong AO. Like in last ground + stone texture, the first rounded stones, and the bricks. When I'm looking at the scene now, I think the stone pillar is waaaay to big; I mean the bricks are very, very huge. You have a very nice…
Thanks everyone :D seth.: you where not supposed to see that wave, it annoys me to ;D Here is a little breakdown of the scene. Highpoly props: all made by SveinY Tileable Sculpts: SveinY did them except from the brick wall that was me. Shots of the props for the scene: I did most of the lowpoly and texture work, SveinY did…