"Solid background in traditional arts included but not limited to animation, illustration, design or traditional media2 got to work with that. modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs). Does this means if I am well versed with Maya do i get to work with maya?…
Hi there, just was wondering if studios like Blizzard Entertainment and such tend to use third party plugins or applications to do their work. In example, Ndo2 or equivalent for texturing, UVLayout or equivalent to unwrap,Marmoset Toolbag or equivalent to make real time previews, etc. Any additional program that could…
Yes. Studios, regardless of size, will purchase licenses for tools that speed up content creators' work flows. However, I don't think Marmoset would be of any use. Marmoset is best for personal projects and getting sweet screenshots and turn tables for single assets. It's useless because artists put their work into their…
Yeah marmoset... that was a stupid question but i thought... it's even more stupid not to ask, or at least that was uni thougth me jejeje.Yeah actually i am trying to do something like that "It's never a bad idea to keep up with the technologies being used by your favourite studios. It's like setting a standard for…
This is the important bit you should focus on, And this one here means you should have ANY proficiency in programs rather than none, but there's no solid preference when the artist has a solid portfolio already.
Why would they use marmoset to preview their assets if the game its for looks nothing like marmoset? They'll preview it in a WoW/Starcraft etc model viewer that uses the same ingame rendering so they get a real preview. Though Marmoset could probably come close it probably isn't practical
If you know either Maya or Max it shouldn't be a dealbreaker for anyone to switch between them. Starcraft and Diablo uses maya, WoW uses Max. Just figure out where the buttons are basically.