I'm super impressed with your progress and ability to work in comments and critique! This is already a great piece and I know you still have some things you'd like to continue working on. I'm more focused on lighting/mood, but I will say that some of the dirt and grunge looks great but I'm not as big on the staining around…
Absolutely fantastic! I am loving this! Also, make that interior glass bumpy! And add a diffuse map to the exterior windows glass. It's very gamey when the glass looks all the same on scenes, it's a very little detail that makes all the diference for me.
Thank you very much! :D I started out with just the time of day -- I tweaked it until I got the sun in approximately the correct height, and then I rotated the sun slightly to get the shadows where I wanted them. Once that was done I started adding fill lights wherever I wanted it to be brighter or have a different…
Thanks for the comments guys! I'm using dDo and nDo as a challenge, trying to automate as much as possible. So far it's working like a charm and it's speeding up my workflow enormously, but as some have commented on regarding the door for example, some of the wear need to be toned down manually. I hear what you are saying…
Concept is one of my favorites lately and the execution is lovely. I'm really digging the materials and lighting! I'd love to see a lighting only/detail lighting image if you don't mind. Concerning your lighting, I think everything reads really well, good directionality, bounce, and purpose. The room far right is receiving…