I'm having an issue when I uncheck Anim Rotation Only in the anim set. I'm doing this because if I don't the hip bone which is also my characters root bone will not animate causing their feet to slide back in forth instead of their hips. In the anim editor the animations play fine. I also compressed the animations after I…
Is the mesh just scaling and the bones stay in place or is actually the bones that scale.? Looks like the latter. Do you have scale values on any joint, apart from the root bone? Or worse: keyed scaling? AFAIK most engines don't support bone scaling and that most probably is the culprit here. Try checking the skeleton for…