Hey all, I'm one of the newer members of Polycount, and I'm trying to tighten up my environment skills so I can produce something worthy enough for a portfolio. After completing my last project, I came to the conclusion that it was too quick and unimpressive, and I wanted to put to use some of the lessons learned during…
really ace'n this environment. the logo on the coffee mug looks stretched horizontally. and whats the width on your doors? They look wide to me. Could just be lens distortion though.
excellent updates! one thing thats really jumping out at me however is the disconnect of the objects to the floor. a few of your pieces look like they're actually floating above the floor (the chrome trash can and the chair to its left specifically). the concept really nails in that feeling of lights beating down on the…
Today I added the phone/tower unit texture, and some more newspapers on the floor. The enviro is now on the verge of completion, any crits? P.s. thanks Coots, didn't have time to fix those today but will crack on with it tomorrow :)
Today's update. I textured the columns/support trims today, and added some extra meshes. I'm dissappointed at the quality of my bakes from my sculpts, so I'm most likely going to re-do them at some point. Tomorrow I will texture the filing cabinets and add more stuff to the enviro.
Great work shadacer, really inspiring. I think I started my piece after looking at this a couple of days ago. Anyways for the crits. What jumped at me right away was the green divider. It almost comes off too blurry compared to the rest of the scene. Think about maybe not having that white wear in the middle and instead…
For the light shaft strokes, I'd try to go more broad and simpler like in the concept. But it's also one of those details that probably looks better as a 2D painting than in 3D, so you may be better off with just the generic soft light beams. Either way, the light beams you have now seem more like water from the fire…
This is looking really nice. Has a LA Noire feel to it too. One thing that is distracting to me is the amount of those 'Reward' posters around. Seems a bit too repetitive. I'd suggest mixing those up a bit for the final piece, different colours, layouts, sizes etc :) Other than that, great work :D
Hey, great work on this scene, it has come together nicely! For presentations sake, it would be worth your while to take a large screen shot, shrink it a bit in photoshop and run a sharpen filter over it. This will help some details pop a bit and remove some of the blurriness at the same time.